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OpenGL Headline News

Why OpenGL 3.0 is Important

May 16, 2008

Scriptionary Blog recently posted a positive article regarding OpenGL 3.0. Due to popular demand, he has followed it up with an overview in his opinion of why OpenGL 3.0 is important and where OpenGL 2.1 might have gone wrong. The writers views and perspective are well recorded and worth the read.

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OpenSceneGraph-2.4 released

May 12, 2008

OpenSceneGraph-2.4 release adds support for OpenGL geometry shaders, occlusion query, multiple render targets, write support for OpenFlight, and improved support for terabyte whole earth paged terrain databases.

Category: ApplicationsComments Permalink

OpenSceneGraph announces back-to-back courses In June

May 09, 2008

Registration is now open for two OpenSceneGraph (OSG) training courses in Denver, CO, June 11-13, 2008. The two courses, Intermediate OpenSceneGraph and Terrain Databases in OpenSceneGraph, are scheduled sequentially so that attendees may attend both. The courses are held in Broomfield, CO, conveniently located along the Denver-Boulder corridor.

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AsdGraph3D OpenGL-based Excel Addin version 1.0 is released

May 09, 2008

AsdGraph3D is a new and unique OpenGL-based Excel addin that plots 3D points, lines, surfaces or water-tight solids directly from user-specified cell ranges within MS Excel worksheets (from one or several open workbooks). It is both an end-user product and a developer tool. For developers, AsdGraph3D provides an extensive set of API that is callable from VB, VBA, Java Script and C++ COM client.

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Visualization Library alpha 1 released - based on OpenGL 2.1

May 07, 2008

Visualization Library alpha 1 released. Visualization Library is an open source C++ middleware for 2D/3D graphics applications based on the industry standard OpenGL 2.1, designed to develop professional applications for the Windows XP, Windows Vista and Linux/X11 operating systems. Visualization Library alpha 1 supports advanced features like OpenGL Shading Language, Frame Buffer Objects, Multiple Render Targets, Vertex and Pixel Buffer Objects, KdTree/AABB frustum culling, multilingual Unicode-based text engine, advanced texturing, DDS cubemaps, mipmaps, compressed textures and much more. Visualization Library can be especially useful in 3D/2D scientific visualization, virtual reality, augmented reality, visual simulation, data visualization, presentations, multimedia applications, special effects, 3d/2d games. The purpose of this alpha release is to gather the necessary feedback from the OpenGL community to make Visualization Library an even more valuable tool for visualization professionals.

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OpenGL/OpenGL ES development system: myOSx11-GL

May 06, 2008

myOSx11-GL is a Live CD system with focus on OpenGL/OpenGL ES and Game development, it also tries to be very small so it can run completly from RAM and therefore be faster and more responsive. Live CD image (75Mb) includes Xorg, Xgl/Compiz, Gimp, Blender and Opera. It works on PC and x86 Macintosh with minimum 256Mb system RAM. There are four development Add-Ons with over 100 OpenGL(ES) demos, each SDK is preconfigured so all the sorce code and demos will compile on one simple command: ‘make’ 1.) 10Mb - GLX, native X11 OpenGL interface 2.) 13Mb - Trolltech Qt-X11 OpenGL (Qt Embedded - OpenGL ES) 3.) 22Mb - PowerVR - OpenGL ES 1.1 and 2.0 4.) 2Mb - Scitech SNAP/MGL framebuffer OpenGL (X-less)

Category: Applications • (1) Comments Permalink

gDEBugger V4.1 Adds Geometry Shaders Support and new ATI Performance Metrics Integration

May 06, 2008

The new gDEBugger V4.1 adds Geometry Shaders Support, and enables developers to view allocated geometry shader objects, shaders source code and properties. It also allows to Edit and Continue shaders “on the fly”. A new ATI (AMD) performance metrics integration was added, supporting the new ATI driver performance metrics infrastructure. This integration enables users to view ATI performance metrics such as hardware utilization, vertex wait for pixel, pixel wait for vertex, overdraw and more. These performance metrics together with gDEBugger’s Performance Analysis Toolbar provide a powerful solution for locating graphic system performance bottlenecks. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems.

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The Open Toolkit 0.9.1 released

May 06, 2008

With support for multiple monitors, OpenGL stereo, OpenAL EFX/XRam extensions, and WinForms/GTK# integration, the Open Toolkit 0.9.1 is easier to use than ever before. OpenTK is a free, cross-platform multimedia and game development library that can be used with all .Net/Mono languages. It runs on Windows and Linux, while a MacOS port is currently in progress.

Category: ApplicationsComments Permalink

NVIDIA Shader Debugger and FX Composer 2.5 Betas Now Available

May 01, 2008

These new products provide a complete environment for shader authroing. Support for debugging of OpenGL CgFX fragment programs, including run control, variable inspection, and powerful visual debugging functionality. Particle systems # Visual models and styles (the ability to create, define, and export multiple looks for a model). Improved user interface. Remote control over TCP/IP. Get the software here.

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AmanithVG SRE engine based on OPenVG announced, OpenGL ES accelerated engine expected soon

Apr 28, 2008

Mazatech S.r.l. announces AmanithVG SRE (Software Rasterizer Engine), an OpenVG 1.0.1 implementation, to be released in May 2008. More than 900 internal tests, ad relative results, have been already published on the website. A new AmanithVG GLE (OpenGL ES accelerated engine) is expected in Q3 2008.

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Virtual Reality Chat 1.3.0 Released

Apr 28, 2008

Virtual Reality Chat 1.3 was released bringing improved 3D and 2D graphics powered by OpenGL Shading Language (GLSL). VRC is an open-source 3D application which provides text and voice chat. It uses OpenSceneGraph for rendering. In this release the quality of dynamic shadows has been improved and new widgets for distance-based voice chat have been added. Currently, new islands are constructed for the next release which make use of a GLSL-based terrain manager capable of rendering dynamic shadows. Windows and Linux based.

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Redsdk 1.4 released, OpenGL based full HDR real-time engine

Apr 28, 2008

The RED engine is 100% OpenGL based. As far as we know, it is still the only unified graphics engine available on the market, providing real-time 2D & 3D as well as photo-realistic (ray tracing) functions. The RED engine is NOT a video games engine but targets industrial markets, mainly CAD.

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Vega Strike 0.5.0 adds GLSL Support

Apr 28, 2008

On its 10 year anniverary, the open source cross platform OpenGL space simulator Vega Strike put 0.5.0 for download, the first release sporting GLSL shaders that exhibit normal mapping with self-shadows, specular glossiness mapping by using the LOD values on environment mapping. This GLSL shader fits within the 64 instruction limits on older ATI 9800, Intel and GeForceFX hardware and scales up to modern cards by smoothing the self shadowing effects. Sample Screenshots are available here and here. The shaders used are provided here.

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S3 Graphics announced Ultra Energy-Efficient Embedded Multimedia Graphics Processor with OpenGL 2

Apr 24, 2008

S3 Graphics announced the S3 Graphics 4300E graphics processor for embedded markets, bringing the latest in HD video playback, graphics rendering, display connectivity, and power management to developers of gaming, digital signage and other multimedia intensive embedded applications. Designed for DirectX™ 10.1 and OpenGL 2.1 using the latest programmable unified shader architecture, system developers can now bring an immersive 3D experience to feature-rich product introductions. The S3 Graphics 4300E also incorporates a programmable video engine with media acceleration for H.264, VC-1, AVS, DivX, and MPEG-2 HD, plus the latest in display connectivity including HDMI with HDCP, dual channel LVDS, and dual-link DVI.

Category: ApplicationsComments Permalink

Altia, Inc. releases the OpenGL ES target for the Altia DeepScreen code generator

Apr 23, 2008

Altia DeepScreen is an embedded software tool that automatically generates tight, deployable C graphics code from the Altia Design graphical user interface (GUI) builder used for creating custom Human Machine Interfaces (HMIs). Please visit our Altia DeepScreen graphics code generation product page for more information on how DeepScreen can automatically generate custom ANSI C code for your OpenGL system.

Category: GeneralApplicationsComments Permalink

OpenGL.org Recent Headlines - View News Archives with Descriptions

DAZ Studio 2.1 released with COLLADA export and full-color OpenGL preview Apr 23, 2008

NVIDIA Updates OpenGL Spec Documentation Apr 21, 2008

Equalizer 0.5 improves scalability with pixel compounds and faster sort-last compositing Apr 17, 2008

Horde3D 1.0 Beta1 released Apr 14, 2008

DI-Guy Human Simulation Software Version 9.0 Released Apr 14, 2008

Turbo Graphix for Maya 2008 and Maya 8.5 Released. Apr 14, 2008

Espresso3D utilizing OpenGL rendering Source Code Released under LGPL Apr 09, 2008

Retribution Engine v1.09 Released Apr 07, 2008

OpenGL 2.0 based graphics engine Horde3D v0.15 released Apr 03, 2008

Imagination Technologies POWERVR OpenGL and OpenVG capable parts used in new Intel(r) Centrino(r) Atom(tm) Apr 02, 2008

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50 %  41% (299)
 
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News Highlights from April 2008

  • S3 Graphics Announces Ultra Energy-Efficient Embedded Multimedia Graphics Processor with OpenGL 2
  • gDEBugger V4.0 Adds Linux Support and a Buffers Viewer
  • Equalizer 0.5 improves scalability with pixel compounds and faster sort-last compositing
  • IMGTEC POWERVR SGX, an OpenGL-OpenVG capable part used in new Intel(r) Centrino(r) Atom(tm)
  • Turbo Graphix for Maya 2008 and Maya 8.5 Released.
  • Horde3D v0.15 released
  • Unity Game Engine will fully support OpenGL hardware acceleration on iPhone
  • Redsdk 1.4 released, OpenGL based full HDR real-time engine
  • Retribution Engine v1.09 Released
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