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ARB Meeting NotesJune 8-9, 2004Hosted by Intel in Sacramento, CA Meeting notes taken by Jon Leech, SGI |
| Alain Bouchard (telecon) | Matrox | abouchar 'at' matrox.com |
| Andrew Wiltzius | HP | andrew.wiltzius 'at' hp.com |
| Avinash Seetharamaiah | Intel | avinash.seetharamaiah 'at' intel.com |
| Barthold Lichtenbelt | 3Dlabs | barthold 'at' 3dlabs.com |
| Ben Ashbaugh | Intel | ben.ashbaugh 'at' intel.com |
| Bill Armstrong (telecon) | E&S | armstron 'at' es.com |
| Bill Licea-Kane | ATI | bill 'at' ati.com |
| Bimal Poddar | Intel | bimal.poddar 'at' intel.com |
| Bob Beretta (telecon) | Apple | beretta 'at' apple.com |
| Brandon Fliflet | Intel | brandon.fliflet 'at' intel.com |
| Dale Kirkland (telecon) | 3Dlabs | dale.kirkland 'at' 3dlabs.com |
| Dave Zenz | Dell | dave_zenz 'at' dell.com |
| Doug Crisman (telecon) | SGI | crisman 'at' sgi.com |
| Helene Workman (telecon) | Apple | plotka 'at' apple.com |
| Herb Kuta (telecon) | Quantum3D | kuta 'at' quantum3d.com |
| Ian Romanick (telecon) | IBM | idr 'at' us.ibm.com |
| Jack Middleton | Sun | jack.middleton 'at' sun.com |
| Jeff Juliano (telecon) | NVIDIA | jjuliano 'at' nvidia.com |
| Jeff Weyman | ATI | jweyman 'at' ati.com |
| Jeremy Sandmel | ATI | jsandmel 'at' ati.com |
| John Kessenich (telecon) | 3Dlabs | johnk 'at' 3dlabs.com |
| John Rosasco | Apple | jdr 'at' apple.com |
| John Stauffer | Apple | stauffer 'at' apple.com |
| Jon Leech | SGI | ljp 'at' sgi.com |
| Kent Lin | Intel | kent.lin 'at' intel.com |
| Marcia Coutemanche (telecon) | IBM | mcourtem 'at' us.ibm.com |
| Mark Kilgard (telecon) | NVIDIA | mjk 'at' nvidia.com |
| Mark Segal | ATI | segal 'at' ati.com |
| Michael Gold | NVIDIA | gold 'at' nvidia.com |
| Neil Trevett | 3Dlabs | neil.trevett 'at' 3dlabs.com |
| Rob Mace | ATI | mace 'at' ati.com |
| Teri Morrison (telecon) | 3Dlabs | teri.morrison 'at' 3dlabs.com |
People reading the OpenGL ARB minutes are cautioned that statements made by attendees do not represent official company positions unless explicitly identified as such.
Completed VOTE to approve ARB_depth_texture: 12 YES, PASSES unanimously (Apple, E&S, HP, and Matrox voted at the meeting; other votes were received by email prior to the meeting).
Completed VOTE to approve Shading Language Extension Updates: 10 YES (3Dlabs, ATI, Dell, IBM, Intel, SGI, Sun; by email, HP and E&S; by phone, John Stauffer) / 1 NO (NVIDIA) / 1 ABSTAIN (Matrox). PASSES (7 of 11 YES votes is greater than 50%, majority for approving extension specs).
Updates approved per vote above, so GLSL will go into 2.0 core.
Discussion open on infinity/NaN representations. ATI asked to add some discussion allowing ignorning NaNs, infinities, and denorms (treating them as large, large, and 0). Dale doesn't think it matters; willing to put in ATI language.
Action: Dale will modify float specs accordingly.
Color clamp control extension is still, incomplete. 4 open issues.
Action: Need to engage with Pat, who is on vacation until next week. Dale will reconvene the working group.
SGI IP issue is worrisome to Bimal. Michael asked if this affected float texture formats as well as float buffers. Bimal suggests doing such potentially-encumbered functionality as EXT rather than ARB standards.
Discussion of how the new Bylaws/Patent Process might affect this (although it doesn't, since they're not in force yet). Would affect: timing (earlier), details of disclosure (more precise licensing terms), voting thresholds.
Dale only knows of one exception that would prevent people with a fixed-point pipeline from supporting these specs: float textures. If implementations were allowed to implement integer formats even when a float was requested, that could finesse the issue. Or this capability could be signaled at the visual/pixel format level. Some concern about approving watered-down extensions that don't actually give float textures when they're requested.
Straw poll: who would like to see the arb-float extensions voted on at a higher-than-normal threshold? ATI, Matrox, Dell, Sun, Intel.
Action: agreed to vote on float buffer extensions, as a package, at the normal (50%) threshold.
Draft EXT spec was posted in March to the ARB members, tweaked slightly and posted to the registry a few weeks ago. Intel wants more time to review before voting. Concern about whether glBitmap behavior is defined with a NULL pointer. Concern about performance implications of having pixel data in GPU memory when a non-accelerated pixel drawing path is selected. Limited straw poll support for promoting to the core (just Michael & Barthold).
Action: Intel will review the spec. We will reopen discussion via email once they're ready, but given limited support, this is unlikely to go into 2.0.
Kent posted updates on 3/29 to control t-coordinate direction. Decided to make the state global instead of per-texture-coordinate. John Stauffer would prefer the latter, 8 others prefer global state. Straw poll: 10 in favor of promoting into the core with Kent's change, 0 opposed.
Action: promote into core spec with Kent's changes.
No issues; goes into core unchanged.
ARB extension is shipping on NV40 now. Discussion on a narrowed (2D only) version of this never happened. Lots of good usage cases for 1D, 2D, 3D targets. The question is whether we can actually support this on a broad range of systems.
VOTE to put texture_NPOT into the 2.0 core: 9 YES (Sun, 3Dlabs, HP, NVIDIA, SGI, Apple, Intel, IBM, Matrox) / 1 NO (ATI) / 2 ABSTAIN (E&S, Dell). PASSES.
Intel is very opposed to this. The NPOT extension handles one aspect of this redundantly, and the indexed access mode could be handled as a separate extension.
VOTE to approve ARB_texture_rectangle as an extension: 8 YES (Dell, Sun, 3Dlabs, HP, NVIDIA, SGI, Apple, IBM) / 3 NO (Intel, ATI, Matrox) / 1 ABSTAIN (E&S). PASSES.
VOTE to promote ARB_texture_rectangle to the 2.0 core: 4 YES (Apple, Sun, NVIDIA, IBM), 7 NO (Dell, Intel, 3Dlabs, HP, Matrox, SGI, ATI), 1 ABSTAIN (E&S). FAILS
Bill circulated updated accum_composite proposal. Will discuss as a potential ARB extension tomorrow. Expect slice_accum to go into 2.0 as well, but will revisit in light of tomorrow's discussion.
New spec from ATI being circulated, to discuss tomorrow.
Agreement that:
Jon will add enumeration functionality tonight, discuss updated spec more tomorrow.
Still haven't resolved ATI vs NV/EXT specs. Bill asked why stencil state such as stencil mask should be two-sided, but not e.g. color/depth mask?
Considerable lack of clarity over which spec to proceed with. Michael is willing to wordsmith a merged document.
(recess to the Bylaws WG update, since it was scheduled at this time, and several people were dialing in specifically for that segment, then resumed)
Straw poll to select basis for the 2.0 two-sided stencil functionality. In favor of existing EXT: 3 (Intel, NVIDIA, IBM) In favor of merged ATI/EXT: HP, Apple, ATI, SGI, 3Dlabs, Matrox
Action: Michael will update the EXT spec and circulate for discussion.
Superbuffers group is discussing whether to use GL2-style handles, the old-style texture/dlist ID model, or something else? Is it more important to follow precedent or ease the path for future extensions? Deferred decision/policy setting to the ARB as a whole.
Possible menu of decisions:
Kurt's view: Bind should affect the operation of the pipe, not just "attach" objects. VBO is broken in this regard e.g. glBindBuffer.
Points in favor of IDs/uints/names:
Points in favor of handles:
Jon updated ARB_extension_query spec: still needs code sample to (a) use the extension to do queries, if it exists (b) use the old string method to do queries, if not. Hard to do with full generality because of difficulty of supporting multiple contexts transparently without lots of additional mechanism in the example.
Rob wants to proceed with a version which doesn't require putting new extensions strings only in the API query.
Resolved: will not approve or complete this extension. Continue to use the old mechanism.
Bill circulated new proposed accum_blend extension following on the proposed accum_composite. We will review and vote on this by teleconference.
Rob circulated updated ATI_draw_buffers defining GLSL interactions. Open issue: what to do with multiple render targets and multisample buffers? Proposed resolution is that additional color buffers must contain multisample data. Other possibilities are to not allow multiple output colors and multisampling to be combined by restricting MAX_DRAW_BUFFERS_ATI to 1, or to force the implementation down a single-sample path when multiple draw buffers are enabled.
Actions: resolve on telecon ASAP for inclusion in 2.0: float buffer, MRT/ATI_draw_buffers, ARB_accum_blend / ARB_accum_composite, two-sided stencil.
Proposed roadmap presentation from Neil Trevett.
Review of current WG status from Barthold - rescoped WG, opened discussion on EXT_render_target proposal developed outside the ARB. Ended up settling on notionally-named EXT_compromise_buffers proposal for the path forward, using direct handles. Working other spec issues. Timeline established for completion in December.
Lengthy object model discussion. Suggestion that glAttachObject may need a container, a contained object, and an attachment parameter, not just the first two. This would constitute an addition to the object model. Eventually constructed straw polls to try and settle this.
Straw poll: Should the ARB establish a default, preferred object and API naming model for future ARB and OpenGL core specifications? YES: 6 (HP, Sun, Apple, NVIDIA, SGI, IBM) / NO: 0 / ABSTAIN: 3 (ATI, Intel, 3Dlabs). This is a supermajority of non-abstaining voters, so we should do this.
Straw poll: Should the default object and API naming model be IDs (classic OpenGL) or handles (GLSL style)? IDs: 6 (Sun, Intel, Apple, NVIDIA, HP, IBM) / Handles: 2 (3Dlabs, ATI) / ABSTAIN: 1 (SGI). This is a supermajority of non-abstaining voters, so we should make IDs the default object model for new functionality.
Action: the ARB recommends that the default object model for all new OpenGL functionality should be IDs, following existing OpenGL practice.
Need volunteers to host September and later meetings.
Marketing WG meeting is meeting next week to discuss SIGGRAPH plans.
Matrox membership status is lapsing - will ask them about renewal.
Shader metafile WG - Ken Severson is new NVIDIA OpenGL group manager Michael or Pat may lead this.
Marketing WG - ongoing.
General technical WG - needs active resources, not getting much done.
GLX protocol WG - some open action items. Ian will reopen WG discussion after this meeting.
Kent - review of VBO bindings issue. Going back to March 15 mail, language was suggested for two binding clarifications. Kent will integrate these into the VBO extension spec and circulate for formal ARB vote as an update.
Michael - NVIDIA wants to go with option (b) on the multisample/multiple draw buffer issue, after internal discussion.
To be determined, details will be sent out ASAP.
Thanks to Intel for hosting this meeting!