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5 1973 * Re: OpenGL 3 Updates
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User Hardware, Software, & Gaming Help (2 viewing)
  Questions from end-users on how to best use OpenGL with their hardware, applications & games
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4753 15142 * Re: GPU idea - Would this ...
    (zeoverlord) - Today at 01:49 PM
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Math and Algorithms (1 viewing)
  Discussion about 3D math and linear algebra that is essential as a background to OpenGL coding
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741 2962 * Re: 2 math issues running ...
    (dletozeun) - 06/30/08 04:57 AM
OpenGL coding: beginners (1 viewing)
  If you are just beginning to code with OpenGL, post your questions here
Moderator:  dorbie 
21933 94132 * Re: Need Help on how to re...
    (G-O-H) - Today at 06:15 PM
OpenGL coding: advanced (4 viewing)
  For experienced OpenGL programmers - advanced topics and discussions
Moderator:  Eric, dorbie, Tom Nuydens 
13857 97215 * Re: ATI Radeon HD 4800 Ope...
    (bobvodka) - Today at 02:27 PM
OpenGL Shading Language (2 viewing)
  Discussion about the OpenGL Shading Language and related ARB extensions
Moderator:  Tom Nuydens 
1700 9925 * Re: 3D Texture Lookup Tabl...
    (Bruce Wheaton) - Today at 10:21 AM
OpenGL under Windows
  Discussions specific to OpenGL coding under Windows
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943 3480 * Re: Weird OpenGL behavior
    (David Jonas) - Yesterday at 01:25 AM
OpenGL on Linux (1 viewing)
  Discussions specific to Linux - getting things to work, hardware acceleration and coding
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1639 7469 * Re: glxserver nvidia but g...
    (idr) - 06/09/08 02:04 PM
OpenGL on Macintosh
  Coding and performance using OpenGL on the Macintosh
Moderator:  ToolTech 
638 2472 * Re: glext
    (OneSadCookie) - 07/01/08 08:49 PM
OpenGL Toolkits (e.g. GLUT, CPW, GLFW, GLOW) (1 viewing)
  Discussions about OpenGL toolkits and mid-level APIs such as GLUT, CPW, GLFW, GLOW, etc.
Moderator:  Khronos_webmaster 
416 1207 * Re: slow 2D-texturing in G...
    (Extinction) - 06/17/08 01:20 PM
High-level APIs (e.g. Inventor, Performer, Optimizer)
  Discussions about OpenGL scene graphs & Higher Level APIs such as Open Inventor, IRIS Performer, Open Optimizer
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128 327 * How to use OpenGL with Qto...
    (mahendra) - 05/12/08 10:23 PM
Suggestions for the next release of OpenGL
  OpenGL continues to evolve and improve. Here you can offer specific suggestions about what features should be added to future revisions.
Moderator:  V-man 
649 4679 * Re: Model shaders proposal
    (zeoverlord) - 06/30/08 02:00 PM
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