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Math and Algorithms
  Discussion about 3D math and linear algebra that is essential as a background to OpenGL coding
Moderator:  Khronos_webmaster 
755 3049 * Re: Finding a point (x,y) ...
    (cutting_crew) - Today at 11:27 AM
OpenGL coding: beginners (2 viewing)
  If you are just beginning to code with OpenGL, post your questions here
Moderator:  dorbie, Zengar 
22082 94926 * Re: OpenGL rendering under...
    (JGuilmette) - Today at 12:42 PM
OpenGL coding: advanced (8 viewing)
  For experienced OpenGL programmers - advanced topics and discussions
Moderator:  Eric, dorbie, Tom Nuydens, Zengar 
13947 97830 * Re: Coding for the future:...
    (Rosario Leonardi) - 20 minutes 5 seconds ago
OpenGL Shading Language (1 viewing)
  Discussion about the OpenGL Shading Language and related ARB extensions
Moderator:  Tom Nuydens, Zengar 
1730 10150 * Re: optimize this (X<0)...
    (modus) - 25 minutes 44 seconds ago
OpenGL under Windows
  Discussions specific to OpenGL coding under Windows
Moderator:  Khronos_webmaster 
962 3556 * Re: Polygon antialiasing
    (jamievicary) - 08/18/08 06:43 AM
OpenGL on Linux
  Discussions specific to Linux - getting things to work, hardware acceleration and coding
Moderator:  Khronos_webmaster 
1651 7530 * X freeze on nehe.gamedev.n...
    (weilo) - 08/17/08 06:18 PM
OpenGL on Macintosh
  Coding and performance using OpenGL on the Macintosh
Moderator:  ToolTech 
647 2544 * Re: this glsl 1.3 thing
    (nib) - Yesterday at 07:15 PM
OpenGL Toolkits (e.g. GLUT, CPW, GLFW, GLOW) (1 viewing)
  Discussions about OpenGL toolkits and mid-level APIs such as GLUT, CPW, GLFW, GLOW, etc.
Moderator:  Khronos_webmaster 
427 1260 * Re: GLEW support to OpenGL...
    (PaladinOfKaos) - 2 minutes 37 seconds ago
High-level APIs (e.g. Inventor, Performer, Optimizer)
  Discussions about OpenGL scene graphs & Higher Level APIs such as Open Inventor, IRIS Performer, Open Optimizer
Moderator:  Khronos_webmaster 
129 331 * Re: 3D picture viewer
    (PaladinOfKaos) - Yesterday at 03:01 PM
Suggestions for the next release of OpenGL (4 viewing)
  OpenGL continues to evolve and improve. Here you can offer specific suggestions about what features should be added to future revisions.
Moderator:  V-man 
665 4946 * Re: Improving the SDK
    (PaladinOfKaos) - Today at 01:25 PM
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