Headline News
Blink 3D 2.0, OpenGL Based Virtual Worlds Development Platform Released
Jul 03, 2008
Pelican crossing, Inc. has released Blink 3D 2.0, a virtual worlds development platform for creating Web based virtual worlds and 3D environments, which fully support OpenGL via the Ogre graphics engine. Blink 3D also uses the NVIDIA PhysX and OpenAL for audio. The new release includes: orthographic views, drag and drop interface, 40 new and enhanced Behaviors, automatic asset importing and synchronization, theme packs, inDuality universal client, more video formats including .flv, enhanced documentation, video tutorials and code examples and exporters for: 3ds max, Maya, Blender, Sketchup, XSI, AC3D, DeleD, FragMOTION, MilkShape and Gile[s] People have been busy creating some truly wonderful virtual worlds with Blink 3D.
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SWEngine (2D Game Engine)
Jul 02, 2008
SWEngine is free 2D Game Engine which use OpenGL, Glew and GLSL in it’s framework. It has simple api and good api doc so it can learned easily. And nearly 40 tutorial shows you how this engine api used. Features * Application Framework (Application Settings, Game Loop, Time Synchronization) * Display Mechanism (Renderer, Layer Mechanism, Culling, Camera Control, GPU Programming, Item Display Control) * Audio Mechanism (Sound and Music Controls) * User Interaction Handling (Keyboard, Mouse) * Resource Handling (TGA, Shader and music files management) * Physics Mechanism (Fluid Simulation, Particle Systems, Rigid Body Simulation) * Game Helpers (Animators, Compositors, Sprite, Behavior Controllers, Paths) * Windowing System (Automatic Window Generation, Cursor, Toolbar..) * Utility Functions (String, Math, Formatters, etc..)
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ShiVa 1.6 3D Game Development Platform released
Jul 01, 2008
ShiVa is an all-in-one development tool, dedicated to 3D games creation. The engine is cross platform, and uses OpenGL for rendering on Windows and Mac OS X (and very soon on Linux), and OpenGL ES on embedded devices such as the iPhone. This new version comes with a lot of new features such as a terrain module and an animation editor. You can give a try to the free and not time limited PLE version.
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Trinity 3D Engine, Powered by OpenGL, is released today.
Jul 01, 2008
Trinity 3D Engine has been released. Installers for v1.0 have are available for Windows, Mac OSX, Linux(Generic.bin), Solaris(Bin) and a generic unix installer. Only the windows version contains binaries for the example. The Windows version is the only version officially supported. We have yet to do full scale unix testing.
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New Catalyst drivers v8.49.7 for FireGL deliver 33% faster Linux OpenGL performance
Jun 30, 2008
The enhanced v8.49.7 Linux Catalyst driver for the FireGL graphics card offer dramatically improved performance of CAD and digital content creation applications and can offer up to 33 percent faster OpenGL performance than the previous drivers.
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gDEBugger V4.2 Adds full support for Frame Buffer Objects (FBOs)
Jun 27, 2008
The new gDEBugger V4.2 adds full support for Frame Buffer Objects (FBOs). It enables developers to view allocated FBOs and Renderbuffer objects, FBOs attachment points (depth, color and stencil) and Renderbuffers data as an image and raw data. This version adds full support for OpenGL context sharing. Shared objects are now displayed in each and every render context that shares them. In addition, NVIDIA GLExpert driver (v2.0) was integrated into this version. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems.
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Lightsprint realtime GI based on OpenGL now on PS3 and Linux
Jun 27, 2008
Lightsprint released new version of Lightsprint SDK, realistic lighting middleware for both realtime and offline lightmap building. New version adds Linux and Playstation 3 support, improves real-time GI rendering based on OpenGL API, improves Collada support, adds tone mapping, adds faster GI techniques and demos. 3D Render Ltd licensed Lightsprint SDK.
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FurMark 1.4.0 - OpenGL Benchmark
Jun 24, 2008
FurMark is an OpenGL benchmark that stresses the GPU with fur rendering. The benchmark offers several options allowing the user to tweak the rendering: fullscreen / windowed mode, MSAA selection, window size, duration. The benchmark also includes a GPU Burner mode (stability test). This new version fixes some minor bugs and adds command line parameters as well as a Xtreme Burning mode to overheat the GPU!
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AsdGraph3D OpenGL based Excel Addin v1.2 is released!
Jun 23, 2008
J & L Associates is pleased to release AsdGraph3D Excel Addin v1.2, an OpenGL based 3D plotter/visualizer within MS Excel. This new version adds silky smooth rotation with an ArcBall interface, an new option to plot data as paired line segments and the support for color attributes for individual data points.
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AS3D Single Chip 3D Projector from Projectiondesign utilizing OpenGL
Jun 20, 2008
3D stereo is one of the major capabilities of OpenGL and professional openGL applications. OpenGL provides a convenient quad buffer interface to provide “stereo in a window”. Presenting high quality 3D content is still an issue.
Now projectiondesign has released a 3D Projector suitable for 3D presentations to small and medium audiences. The 3D Projector presents high resolution Images (1400x1050 Pixel) at a white screen with Shutter Glasses. The technology is based on a System called Cube3D² developed by the german company digital IMAGE and recently licensed through projectiondesign. The new projector, based on projectiondesign F10 platfrom will accept passive and active input signals and can directly drive shutter glasses with an internal IR Emitter. Additional Emitters will be available for bigger audiences. The Image can be presented on a white screen without any special coating. The advantages of a single chip active projector for stereo are basically the equality of the both images. So the brightness, color and geometry of both images is perfectly identical. Additionally active shutter glasses in combination with high speed DLP Technology results in almost no ghosting or crosstalk. The small projector is perfect for mobile presentations and operated as a normal projector ! due to its size and weight, but also capable of drivin powerwalls, CAVES and othe Virtual reality installations. Price and availability will be announced by projectiondesign.
In Germany and austria the projector will be available through digital-image.
GLOBE_3D a real-time 3D Engine based on OpenGL has moved to SourceForge
Jun 16, 2008
GLOBE_3D, a free, open-source, real-time 3D Engine written in Ada, based on OpenGL, is now hosted on SourceForge. A unique feature of GLOBE_3D is that it is unconditionally portable. This you can use exactly the same sources for all possible target platforms (no tricky conditional compilation). This is possible thanks to the combination of OpenGL and Ada, both of which being designed for total portability. The most recent version now offers collision detection.
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H3DAPI 2.0 Beta released at EuroHaptics 2008
Jun 13, 2008
H3DAPI, the open source haptics platform which uses OpenGL for graphics rendering, celebrates it latest version release today! H3DAPI 2.0 beta is up for download at H3D.org, with new features that give graphics-haptics developers and programmers even more freedom, so they could easily add the sense of touch to a graphical environment.
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The Irrlicht Engine based on OpenGL released v1.4.1 with COLLADA improvements
Jun 12, 2008
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. Included are Improvements to the COLLADA 1.3 loader, support for Milkshape 1.8 files, Enhanced .3ds, .obj loaders, Microsoft .x file animation playback improvements; Added X11 support on OSX; Several speed optimizations and tons of bugfixes, API enhancements and other small improvements.
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LinceoVR realtime hyper realistic rendering software based entirely on OpenGL
Jun 10, 2008
LinceoVR is an innovative real-time rendering engine made by seac02 and based entirely on OpenGL, with stereoscopic visualization, which uses state-of-the-art lighting techniques to generate and display exceptionally realistic images in real time. It features HDRI and OPENEXR lighting, dynamic management of shadows using Hard and Soft Percentage Closer Shadows algorithms and a new and innovative approach to global lighting, Natural Lighting, which offers even more realistic shadow rendering. Is freely available a Rinoceros plugin, and a special student edition.
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LinceoVR realtime hyper realistic rendering software based on OpenGL
Jun 10, 2008
LinceoVR is an innovative real-time rendering engine made by seac02 completely based on OpenGL, with stereoscopic visualization, which uses state-of-the-art lighting techniques to generate and display exceptionally realistic images in real time. It features HDRI and OPENEXR lighting, dynamic management of shadows using Hard and Soft Percentage Closer Shadows algorithms and a new and innovative approach to global lighting, Natural Lighting, which offers even more realistic shadow rendering. There is a freely available Rinoceros plugin, and a special student edition.
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